Interview With Kyle Lambert [DevDialogue]
Painting genius and technology enthusiast Kyle Lambert has created paintings that have been marveled by the world. The iPad turned out to capable of matching his unique skills and he has painted artworks using his fingers that are jaw-dropping. In this DevDialogue, Kyle explains how he started painting on the iPad, the Apps he uses and his ultimate goal.
How did you plan to start painting on the iPad?
I actually started ‘finger painting’ on the iPhone with the Brushes App. I used it to storyboard and sketch compositions mainly, but then I attempted a portrait of Jennifer Aniston which turned out rather well. When I saw the iPad version of Brushes I got very excited about what could be possible with a bigger screen. I did a few initial test sketches to get used to the tools and then decided to try and paint something difficult. That lead me to paint the Beyoncé portrait.
What advantages are there to creating artwork on the iPad?
I’ve been creating artwork digitally now for about 4 years and I’ve always dreamed of having an ultra portable digital sketchbook. As it turns out the iPad is just that. I previously carried sketchbooks, pen/ pencils and a tin of paints when I knew I was likely to need them, but now I just take along my iPad and I have all of that and more. I’m no longer stuck at my desk whenever I am creating digital artwork.
Another advantage to painting with the iPad is that you are using your finger, which I’ve found to be a really direct way of painting. I also find that painting with my finger naturally makes me paint looser, which can be an advantage when starting a portrait or concept.
We’ve seen that you use the Brushes App on the iPad to paint. Why do you prefer Brushes and are there any other Apps that you use?
I use Brushes mainly because I find it the quickest to navigate when painting. Sketchbook Pro has a much larger tool set available but it can be over complex at times. I will often send my artwork out of Brushes to Sketchbook to use certain features and add elements such as text and shapes and then send it back to Brushes.
I am yet to play with any other Art iPad Apps but look forward to seeing what becomes available in the future.
What tips would you like to give to budding artists?
Two main things really, Practice and research. It’s become increasingly obvious to me that the only way my work gets better is if I practice regularly and study the subject I’m painting or drawing to understand it better. I also think its important to share your work with other people and embrace feedback.
Apple has always stayed between the juncture of technology and media (design), do you believe that a combination of the two can produce some extraordinary work?
I personally love the mix of technology and art. We are lucky today in the sense that technology has made it possible to create almost anything we can imagine. What I love about Apple is their ability to make powerful and reliable devices with intuitive user experiences that help creative people realize their ideas.
What would you like to see Apple implement in future versions of it’s products?
Well, in terms of the iPad, the one thing that I would like to see is some form of pressure sensitivity. Whether this is implementable in a hardware sense combined with multi-touch, I don’t know. There have been demonstrations of software simulations, so maybe that is a way to do it.
Maybe the ability to mix the use of multi-touch and a precise Wacom like pen would be a welcome addition for all of the artists who use it.
What is your ultimate goal or vision?
My dream ever since I started drawing at a young age is to work for a big animation studio. As much as I enjoy working freelance, my favorite projects are always collaborations with other creative people. The idea of being apart of a large team of artists working on a feature film is something that really excites me.